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As part of the SPEED project, I am reviewing existing resources from other e-learning initiatives with the aim of identifying materials that can enhance capacity-building workshops on e-learning design and delivery.
I found some materials on the use of Second Life as a learning technology. These included:
- Case studies illustrating the integration of Second Life into Masters’ distance learning programmes in Occupational Psychology, and in Applied Linguistics and TESOL (Teachers of English to Speakers of Other Languages).
- Instruction manuals for learning group participants and for moderators.
- A video exemplifying the use of Second Life in the Master’s programme in Occupational Psychology.
- The design of activities using Second Life (SL-tivities).
- A survey to evaluate learners’ use of Second Life.
While the available resources seem to be sufficient to reuse and repurpose in an e-learning design intervention, a couple of questions emerge: Is it worth to include Second Life? Does its value exceed its requirements?
For a generic capacity-building workshop on e-learning design and delivery, I think the answer is: No.
Perhaps in certain specific contexts (e.g., in institutions with vast experience managing virtual worlds) Second Life could be a useful alternative to teach. However, in general, it is unefficient to teach academics and support staff how to use Second Life as a learning technology due to the time needed to answer questions, solve technical issues, create an account, customize an avatar, practice basic movements and master communication skills.

I agree it’s costs (time, expertise, training , infrastructure) exceed its benefits at the moment. Plus it is a very slow to navigate and use as a learner
I think we all understand the potential of 3d simulations can have. they are very specific and will always require extensive development time to get the most from the experience. Second Life doesn’t contain all the functionality needed for specific cases i have wanted a solution for. The Building sector could really benefit from sophisticated 3d development for planning projects, but the cost still outway the benefits. However, our marine courses have paid for 3d simulations of shipping traffic, which has proved worth the investment in terms of learning and money back from consultancy
One of the problems I have encountered with Second Life, and I can say this from personal experience, it can be very intimidating and offputting as a relatively late adopter when confronted with more experienced users. Would definately be in favour of focusing on other technologies.